Hi everyone! I’m excited to share my work on the Relic Temple, another environment created as part of my core responsibilities over the past year.
The entire structure was modeled and textured within Maya, with Arnold used to capture the intricate details and atmospheric lighting of the temple. To ensure the assets were ready for 2D animation, I performed the final layer separation in Maya and technical adjustments in Photoshop.
If the original concept artist sees this, please reach out in the comments! I’d love to credit you properly, as I’ve worked on so many assets lately that I don’t recall exactly who designed each one.