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Algae Farm

Hi everyone! Here’s a look at another work on an Algae Farm. This past year, I’ve been focusing heavily on creating this type of specialized content, refining my workflow for organic and industrial assets. This particular model was built entirely in Maya, including all modeling and procedural texturing, with Arnold used for the final render. I also utilized Photoshop to adjust specific elements and prepare them for seamless 2D animation.
If the original concept artist sees this, please reach out in the comments! I’d love to credit you properly, as I’ve worked on so many assets lately that I don’t recall exactly who designed each one.