Hi everyone! Here’s a look at the Lighthouse I’ve been working on, showcased in two distinct states. This past year, my primary focus has been the full 3D pipeline for this type of specialized content, ensuring high-quality assets for production needs.
The entire lighthouse was built and textured procedurally within Maya, with Arnold used to achieve the final lighting and atmospheric effects for both versions. My workflow also involved using Photoshop to prepare these structures for 2D animation, ensuring every element is properly separated and optimized.
If the original concept artist sees this, please reach out in the comments! I’d love to credit you properly, as I’ve worked on so many assets lately that I don’t recall exactly who designed each one.