Hi everyone! As I mentioned, I’ve been working on a vast amount of specialized environment content over the past year. Instead of spamming ArtStation with dozens of individual posts, I decided to showcase a selection of these assets together in a single showcase.
These pieces represent my focus on the full 3D pipeline for production assets. Each model was built and textured within Maya, with Arnold used for the final renders to achieve a consistent stylized look. My workflow also involved extensive use of Photoshop to prepare these complex structures for 2D animation, ensuring every layer is properly separated and optimized for the project's technical needs.
If the original concept artists sees this, please reach out in the comments! I’d love to credit you properly, as I’ve worked on so many assets lately that I don’t recall exactly who designed each one.